| AN ONGOING NEWSLETTER | July 2002 |
Sometimes you don't need to kill someone. Sometimes you need to kill them a LOT.
Although the heavy punch of large calibre ammunition is a comforting way to reach out and touch someone, there are times where it's just not appropriate. |
Of course, sometimes it's the only way! Below you'll find stats and rules for stun weapons, special weapons for stopping Replicants and shields for a bit of extra protection. Also detailed is a special skill for Law Enforcers: Interrogation. |
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Heavy Weapons
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Stun Weapons | |
Tazers, Riot gas, pepper spray and thunderflash grenades are all stun weapons: Weapons that cause stun reactions.
Stun weapons are not designed to kill people, simply to disable them. A successful Wound roll means that the figure is given a stun reaction, not removed from play as a casualty. All stun weapons have a stun score. The stun score is |
the total needed by the target to remove the stun reaction. The stun score represents how effective the stun weapon is at keeping the figure in a stunned state. |
For Example: A Tazer pistol has stun score of 8. Any figure that has been stunned by a Tazer must roll 8 or more to remove the stun reaction. | |
The Tazer pistol is the only stun weapon that can affect machines. (See Tazer pistols for details). |
Stun reaction is a new type of reaction unlike rout and panic it usually induced chemically or by a physical trauma. When a person is stunned they become disorientated or dehabilated, making it easy for them to be attacked or overcome.
Stun reactions replace both panic and rout reactions. Any figure with a stun reaction may not perform any actions except move up to 10cm. If a stunned figure is engaged in close combat it is |
automatically removed from play.
During the reaction test phase of a turn, figures with stun reactions may test to remove their reaction. Unlike other reactions, stun reactions may only be removed by rolling equal or greater than the stun score on 2D6. Armour offers no protection. Heroes may add +1 to the roll. If the stun reaction is removed the figure only has 3AP for the rest of the turn. |
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Law Enforcer Skills
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