AN ONGOING NEWSLETTER September 2005


Robot Nation Background Information
Automatons in Combat Zone Part 7
by Robin Hill

Robot Nation Background Information
Automatons in Combat Zone Part 7
by Robin Hill

Refer to Combat Zone Chronicles: Replicants in Combat Zone by Robin Dear

Summary of Applicable Rules:

Applicable Rules from Combat Zone Chronicles: Replicants in Combat Zone by Robin Dear

Biological Camouflage (BIOCAM) is artificial tissue applied to a robot to make it look human. BIOCAM can be moulded into an infinite number of designs enabling the automaton to assume a multitude of guises. Robots without BIOCAM are known as 'Hard-shells'. BIOCAM-equipped robots are usually referred to as Replicants.

At the start of a game, a player with BIOCAM Replicants must record which figures are BIOCAM Replicants before the start of the game. The player does not have to declare which individual figures are the BIOCAM Replicants.

Chrome-plated Skeletons are very intimidating. To represent this, any Green or Average quality figures suffer an additional –1 to any Reaction tests while in Close combat with a Hard-Shell automaton.

War Doll class robots cannot 'Drop Down' as described in the rulebook.

Applicable Miniatures:

Replicants (Automatons in BIOCAM) may be represented by almost any combat figure, male or female.

TaskM Alphas, TaskM Betas, Mannequins and Mechas are basically Terminator-style endoskeletons, and can be represented by robot miniatures 0327, 0328, 0329, 0330 and 0331.

TaskF Alphas may be represented by 0087 (Female Cyborg). War Dolls may be represented by the smaller plastic robots in the Combat Zone boxed set or the Power Armour battle suits (0088 or 0089).

When an automaton suffers Major Damage, roll on the Automaton Damage table:

Roll 1D6 result: Automaton Damage Table (Major Damage)
1 - left arm Arm: One of the Automaton's arms is destroyed. Close combat Attack and Wound modifiers are reduced by 1D6 to a minimum of 1D6. The arm may no longer be used. If the Automaton is using a heavy weapon it may no longer be used to fire a burst. Single shots are still allowed
2- right arm
3 - left leg Leg: One of the Automaton's legs is destroyed. Movement actions cost double the normal number of AP. Turning up to 90o now costs 1AP. If both legs are destroyed the Automaton may not move. Example: Moving up to 5cm will cost 2AP.
4- right leg
5 Power Supply: The Automaton's power unit has been breached and it is losing power. The Automaton may only use 3AP per turn. If the Automaton's power unit is damaged again it will be destroyed along with the Automaton.
6 Central Processor Unit: The Automatons memory units have been disrupted. It will treat all other models as enemy groups. The Automaton will move to attack the nearest group. If the Automaton's CPU is damaged again it will be destroyed along with the Automaton.

When an automaton suffers critical damage, it is destroyed and removed from play.

Still to Come:

BIG Robots, AI Tanks, Mechwarriors and the like. Also, Unmanned Aerial Vehicles (UAVs), Probe Droids, Smart Mines, Roboguns, BioDroids.

When an automaton suffers Major Damage, roll on the Automaton Damage table:

Roll 1D6 result: Automaton Damage Table (Major Damage)
1 - left arm Arm: One of the Automaton's arms is destroyed. Close combat Attack and Wound modifiers are reduced by 1D6 to a minimum of 1D6. The arm may no longer be used. If the Automaton is using a heavy weapon it may no longer be used to fire a burst. Single shots are still allowed
2- right arm
3 - left leg Leg: One of the Automaton's legs is destroyed. Movement actions cost double the normal number of AP. Turning up to 90o now costs 1AP. If both legs are destroyed the Automaton may not move. Example: Moving up to 5cm will cost 2AP.
4- right leg
5 Power Supply: The Automaton's power unit has been breached and it is losing power. The Automaton may only use 3AP per turn. If the Automaton's power unit is damaged again it will be destroyed along with the Automaton.
6 Central Processor Unit: The Automatons memory units have been disrupted. It will treat all other models as enemy groups. The Automaton will move to attack the nearest group. If the Automaton's CPU is damaged again it will be destroyed along with the Automaton.

When an automaton suffers critical damage, it is destroyed and removed from play.


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