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  AN ONGOING NEWSLETTER July 2006


Vehicles in Combat Zone Redux
Another look at a favourite topic
by Glen Hayward

I wanted a simpler set of vehicle rules, so I stripped-down those from the Chronicle. I also added rulse for some heavier combat vehicles.

Vehicle Movement

Vehicle Type AP per Dist. Major Dam Destroyed Ram Mod
Car 1AP per 20cm 8 -10 11+ 1D6
Sports Car 1AP per 30cm 8 - 10 11+ 1D6
4 X 4 Truck 1AP per 15cm 10 - 12 13+ 1D8
Motorbike 1AP per 25cm 7 - 9 10+ 1D4
Wheeled APC 1AP per 15cm 15 - 19 20+ 2D8
Tracked APC 1AP per 10cm 15 - 19 20+ 2D8
Tracked Light Tank 1AP per 10cm 20-26 27+ 3D8
Hover/Grav Light Tank 1AP per 20cm 20-26 27+ 3D8

  • It costs 1AP to enter/exit a vehicle, except for a motorbike.
  • Vehicles have the same number of AP as their driver
  • For all vehicles excluding motorbikes it costs 1AP to reverse up to 10cm
  • It costs 2AP to perform a 0-90 turn

Turning on the Spot: Stationary Motorbikes and Tracked vehicles may be turned on the spot to face any direction.

Firing from a Vehicle

  • For every AP spent on moving the vehicle, a driver or passenger firing from within the vehicle suffers a -1 to the 'Hit Roll' .
  • Drivers may only fire pistols/machine pistols while driving a vehicle and suffer an additional -1 on the 'Hit roll'.
  • Vehicles with built-in weapons such as turrets and gimbal-mounts etc, fire as normal.

Firing at a Vehicle

While vehicles can be fast-moving targets, they tend to be large, making them easier to hit.

Vehicle Speed To-Hit Modifier

0-29cm None

30-40cm -1

40-50cm -2 and so on

- Add a +1 to the 'Hit Roll' if the shooter is firing at a car-sized vehicle
- Add a +2 to the 'Hit Roll' if the shooter is firing at a large vehicle such as an APC or Truck.

Damaging Vehicles

  • If the damage score is equal to the vehicle's major damage score then the vehicle has suffered Major Damage, refer to the table below.
  • If the damage score is equal to the vehicle's destroyed score then the vehicle has been destroyed.

Vehicles with Major Damage - Roll 1D6 and refer to the chart below

D6 Roll Effect
1-2 No major effects
3-4 No moving or firing next activation
5-6 All Occupants take an automatic 2D6 wound from a fire in the vehicle.
Armour offers no protection and the vehicle is rendered unusable.

Destroyed vehicles

  • A Vehicle which has been destroyed moves 2D6cm then stops.
  • All Occupants take an automatic 3D6 wound. Armour offers no protection.

Ramming Pedestrians

You may ram any pedestrians foolish enough to get in your way.
The pedestrians may try to jump out the way. Running over pedestrians will not damage vehicles.

Evading Vehicles

If the pedestrian does not have a death wish they may try to jump out of the way. If successful move the pedestrian to the side of the vehicle

Roll 1D6, add any modifiers and refer to the table below.

D6 Roll Effect
1 - 4 The pedestrian is hit and takes an automatic 2D6 Wound. Armour offers no protection.
5-6 The pedestrian just leaps out the way in time place a Panic counter next to the pedestrian.
7+ The pedestrian just leaps out the way in time
Add +1 if the pedestrian is a hero


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