Glen earned £10
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  AN ONGOING NEWSLETTER July 2006


Clicky Heroes in Combat Zone
On our way to IP Prison...
by Glen Hayward

This is the article that got 'Mad Doug' put away. The funny thing was, THIS time he was innocent

My son is a big fan of that 'Clicky' Heroes game, you know, the one by WizKids? It's a great source of figures and accessories, and a fun game in it's own right.

The following are some trial stats and rules to allow my son to use his favourite Clicky Heroes figures in our Combat Zone games.

THE AMUSING BULK - He's big, he's grey, er - green, and he's MAD!

Name Quality AP Rerolls Attack Dice Initiative Toughness Wound Dice Move
The Amusing Bulk Super Hero 10 6 5D8 D8+1 11 5D8+1 5cm
  • Invulnerable (The Bulk is only wounded after an extra D6 throw of 6 is made after any successful hit)
  • Super-strength 4 (The Bulk can throw car-sized or larger objects up to 24", any human-sized model hit by a car or larger object is automatically killed, unless it is wearing power armour, target is hit on a D6 roll of 6)
  • Leap/climb (The Bulk can move along/over any surface without movement penalties)
  • Smash any door (Yes including security doors, bank vaults etc)

ARACHNOMAN - The popular web-stringer

Name Quality AP Rerolls Attack Dice Initiative Toughness Wound Dice Move
Arachnoman Super Hero 12 6 4D8 D8+1 9 2D8+1 7cm

  • Leap/climb (Arachnoman may move along/over any surface without penalty and may end his move there)
  • Web shooters (ROF: 4D6, DAM: -, Point: 3cm, Short: 20cm, Long: 50cm Notes: Any successful hit will incapacitate its victim, until a D6 throw of 6 is made during the compulsory movement phase)
  • Super strength 2 (Arachnoman can throw car-sized objects up to 12", any model hit by a car is automatically killed, unless it is wearing power armour, target is hit on a D6 roll of 5+)
  • Arachno sense (Arachnoman may dodge any and all hits on D6 roll of 3+)
  • Smash doors

Wolveroon - Flashing claws and metal bones...

Name Quality AP Rerolls Attack Dice Initiative Toughness Wound Dice Move
Wolveroon Super Hero 10 6 4D8 D8+1 12 3D8+3 6cm
  • Stealth (Wolveroon always gains an additional -1 cover modifier)
  • Regeneration (Wolveroon may heal any wounds on a D6 roll of 5+ in the compulsory movement phase)
This article is in no way intended as a challenge to HeroClix, WizKids, or Marvel Comics, their trademarks or their intellectual properties. We are big fans of the HeroClix games, and encourage everyone to check them out. They are fast, fun, and popular! We love them! Really! - 'Nuff said, True Believer!


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