Investigators - 52pts
Rank |
Quality |
Armour |
Weapons |
Equipment |
Points |
Leader |
Vet |
None |
Medium pistol |
Comm. unit |
28 |
Sub leader |
Vet |
None |
Medium pistol |
Comm. unit |
24 |
Up to 3 extra investigators: |
Agent |
Vet |
None |
Medium pistol |
Comm. unit |
21 |
Upgrade any character
Elite Quality +7pts
Tech skill 1 +3pts
Tech skill 2 +6pts
Medic +15pts
Equip any character with:
1 Riot gas Grenade +1pt (Max 2)
Ablative armour +3pts
1 First Aid kit +3pts
1 Tazer +5pts
1 Tool kit +3pts
Equip ONE character with:
1 Assault rifle +16pts
1 Autoshotgun +8pts
1 Tranq. dart gun +15pts*
* see 'Operation Larry' for details of this weapon
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Upgrade any leader or Subleader
1 Skill Roll +3pts (Max 1)
Substitute any Medium Pistol with:
Machine pistol +4pts
Autopistol +3pts
Heavy Pistol +2pts
Light Pistol -3pts
Equip up to half the characters with:
1 Medikit +10pts
1 Deluxe tool kit +6pts 1 Shotgun +3pts
1 Very heavy handgun +11pts
1 Incendiary grenade +2pts (Max 2)
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Notes on gameplay: Investigators can handle themselves pretty well in low intensity
situations, but they aren't equipped for prolonged firefights or assaults so think about
how you are deploying them. Also, whilst not part of the police, etc they are often seen
working with the "Authorities" and so backup in the form of SWAT teams or police
would seem reasonable if the situation calls for it. (I.e. Predator hunting, etc) That isn't to
say that they always have to side with the authorities - quite often in fact the authorities
will make good opponents as they each try to capture alien technology, etc.
|
Upgrade any character
Elite Quality +7pts
Tech skill 1 +3pts
Tech skill 2 +6pts
Medic +15pts
Equip any character with:
1 Riot gas Grenade +1pt (Max 2)
Ablative armour +3pts
1 First Aid kit +3pts
1 Tazer +5pts
1 Tool kit +3pts
Equip ONE character with:
1 Assault rifle +16pts
1 Autoshotgun +8pts
1 Tranq. dart gun +15pts*
* see 'Operation Larry' for details of this weapon
|
Upgrade any leader or Subleader
1 Skill Roll +3pts (Max 1)
Substitute any Medium Pistol with:
Machine pistol +4pts
Autopistol +3pts
Heavy Pistol +2pts
Light Pistol -3pts
Equip up to half the characters with:
1 Medikit +10pts
1 Deluxe tool kit +6pts 1 Shotgun +3pts
1 Very heavy handgun +11pts
1 Incendiary grenade +2pts (Max 2)
|
(Designers note: This unit listing has been inspired by films like MIB, and TV series such
as Torchwood & The X files. I felt that it would be cool to have a group of "Feds" to take
on all of Danny Stevenson's "gribbilies"!)
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