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AN ONGOING NEWSLETTER | July 2008 |
Just off the north-west coast of Ireland is the small island of Rathlin. It was to be destroyed. Rathlin had been acquired by the R.I.P. for use as a Replicant repair and storage facility. Its destruction would severely hamper the upcoming Replicant revolt, so it was targeted by the ARL for destruction. The Playing Surface and Special Rules
At one end of the table is a high chain link fenced compound. Within the compound is the target building along with some other buildings, lorries etc. The gate is closed and will need to be opened with wire-cutters (rules for use of these are to be found in the Combat Zone Battlebook pg.28)
Between the ARL start position and the compound should be a number of large rocks behind which the ARL can seek to approach undetected and find cover. Guarding the approach to the compound is a single sentry gun armed with a machine gun, and two Military 5000 class replicants armed with assault rifles. The two replicants must begin within 10cm of the gate and are operated according to the sentry rules in the “Rescue” scenario on pgs.14-16 of the Combat Zone Battle book.
The ARL are required to destroy the target building in accordance with the “Hit and Run” rules on pg.7 of the Battlebook. The raid takes place at night but both sides are equipped with night vision systems. Forces ARL Hero - Elite quality, ablative armour, heavy pistol, auto shotgun, 3 frag Grenades, tazer. ARL cell
Replicants Sentries
Reinforcements*
* These reinforcements are introduced once the alarm is raised by the sentries according to the Combat Zone Battlebook “Rescue” scenario, pg.15 - 16 Victory Conditions The ARL are victorious if they destroy the target building and mange to get more than half of their initial figures back off their end of the board. The Replicants are victorious if they can prevent the target building from being destroyed. The game is a draw if the ARL manage to destroy the target building but fail to get more than half of their initial figures back of the board. Since replicants from this installation were to be used in securing the Docklands area of Derry the destruction of this installation will help determine replicant forces in a future scenario. |
Forces ARL Hero - Elite quality, ablative armour, heavy pistol, auto shotgun, 3 frag Grenades, tazer. ARL cell
Replicants Sentries
Reinforcements*
* These reinforcements are introduced once the alarm is raised by the sentries according to the Combat Zone Battlebook “Rescue” scenario, pg.15 - 16 Victory Conditions The ARL are victorious if they destroy the target building and mange to get more than half of their initial figures back off their end of the board. The Replicants are victorious if they can prevent the target building from being destroyed. The game is a draw if the ARL manage to destroy the target building but fail to get more than half of their initial figures back of the board. |