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  AN ONGOING NEWSLETTER August 2008


Shutting the Door on the West
An 'Anti Replicant League' scenario (#2)
by Thomas Todd

The city of Londonderry is cut into a western and eastern section by the River Foyle. The Southern bridge would be the key.

The Northern bridge is surrounded by the Prentice Complex - the area of the city owned and run by multi-billionaire Albert Prentice. It was secure... for now.

Prentice is a secret ARL supporter and activist but the government has never been able to gather sufficient evidence to bring him to justice. With the outbreak of the replicant rebellion, he immediately put into operation the local ARL plan to defend against the replicants.

Over the years, Davidson Pharmaceuticals had acquired land in the Donegal area to the west of Londonderry. This land was now a storage ground for a vast number of replicants which were intended to assault the city from the west.

To prevent their link up with replicant forces in the east the bridges over the Foyle had to be kept out of their possession.

The bridge within Prentice's own complex area was immediately secured. Any attempts to cross it would have to pass along a single road straddled on either side by the high walls of the Prentice Complex.

The second bridge, however, lay further south on the Foyle and the ARL plan of operation was to destroy this bridge completely in order to prevent the Replicants from Donegal crossing the Foyle.

The government forces, however, realising that they had already lost control of the bridge in the north to Prentice, wished to secure the southern bridge in order to allow their own forces to move west to counter the Replicant army moving from Donegal, and, if necessary, to have a secure crossing point over which withdraw their western forces to safety.

To add to the confusion the Replicants already within the city wished to secure both bridges to enable the link up of their western force with those in the east.

The scene was set for a three-way conflict, the result of which would influence the not only affect the Replicant plan of conquest but also their assault on the most highly fortified area in the centre of Derry - the Prentice Complex itself!

This complex not only controlled access to the northern bridge but also, since it straddled the Foyle near its northern reaches, would make any attempts to move forces into the dockland area of the Foyle extremely difficult.

The Playing Area

The playing area should be set out as an urban landscape, preferably on a mnimum 4 by 4 board or table.

In the centre and running the length of the board should be the River. A single bridge, wide enough to carry two large vehicles alongside one another, should straddle the river.

On either side of the river should be buildings, abandoned vehicles, barricades etc.

Initial Deployment

Government - Government forces can be deployed anywhere within 15 cm of the river and may be deployed on one or both sides as the Government player wishes.

Replicants - the replicants will deploy on the western table edge parallel to the river. They may be set up anywhere within 15 cm of their table edge.

ARL - The ARL forces are not deployed at the start of the game. However, from the beginning of the second turn onwards their arrival as a single group is diced for in accordance with the reinforcement rules found on page 16 of the Batlebook.

They will enter from a randomly determined corner of the eastern board edge (opposite the replicant deployment edge). A simple die throw of 1-3 means they will enter from one corner whereas a 4 - 6 will indicate that they enter from the second corner.

The Objectives

Government Forces - to maintain control of the bridge.

At the end of turn 10 if there are no replicant or ARL forces on the bridge, and government forces still in play, then the government forces are considered to have maintained control, and the opposition deemed to have withdrawn.

If there are no replicant and ARL forces left on the table at any time then the government forces have also won.

Replicants

Objective - capture the bridge.

In order to capture the bridge the replicant forces must have at least one figure on the bridge at the end of turn 10. The opposition are then considered to have withdrawn.

Alternatively, if there are no ARL and government forces left the replicants are deemed to have secured the bridge.

Forces

  • 4 Mitchell Steiner 5000 Series replicants with assault rifles
  • 1 Mitchell Steiner 5000 Series replicant with assault cannon
  • 1 Mitchell Steiner 5000 Series replicant with auto cannon.

The ARL

Objective - to blow up the bridge.

To completely destroy the bridge the ARL field engineers must plant 3 sets of charges. It will require 2 action points for a tech to set one set of charges and they are automatically considered as set once the relevant action points have been spent.

The charges should be timed to explode at the beginning of a number of turns determined by the ARL player once they have been set.

If at any stage there are no replicant and government troops remaining then it is assumed that the ARL team are free to destroy the bridge.

NOTE: Due to government suspicions of the ARL and the chaos caused by the initial replicant onslaught, the government forces will not enter into an alliance with the ARL during this scenario.

Forces

1 ARL cell comprising the following:

  • A leader, elite quality, very heavy pistol and knife, wearing flak armour.
  • Sub-leader, elite quality, auto shotgun and knife, first aid kit wearing flak armour
  • 3 cell members, veterans, auto shotguns and knives, wearing flak armour.
  • 1 cell member, veteran, assault cannon and knife, wearing flak armour.

The whole team also has comm units and a total of 4 grenades to be distributed as the ARL player wishes.

The ARL cell is accompanied by:

  • 2 Field Engineers (TS3), both veteran quality and wearing flak jackets
  • One is armed with an auto pistol and the other with a standard assault rifle.

Government Forces

Objective - to maintain control of the bridge.

At the end of turn 10 if there are no replicant or ARL forces on the bridge, and government forces still in play, then the government forces are considered to have maintained control, and the opposition deemed to have withdrawn.

If there are no replicant and ARL forces left on the table at any time then the government forces have also won.

Forces

1 Support Squad

  • 5 men, average quality, with comm. units and combat suits.
  • Three are armed with Max 40 assault rifles (see Battlebook page 45 for details of this weapon), one with a missile launcher with a total of 4 missiles and one with a recoilless rifle.

1 Tactical Squad

  • 5 men, average quality, with comm units and combat suits.
  • Two are armed with auto pistols, 2 with Max 40 assault rifles and one with a machine gun.
  • Each man in this squad also carries one grenade.

Future Impact of this Conflict

This conflict will influence two future scenarios in which the Prentice Complex will be assaulted from both the east and west by replicant forces.

If the replicants can capture the bridge then this will allow them to distribute their forces as they wish for both assaults on the complex. If they fail then the forces assaulting from the east will be limited.

If the government forces can hold the bridge then it will allow them to either reinforce their struggling forces in the west or to withdraw them back across the river. If the bridge is lost then the forces in the west will be cut off.

If the ARL manage to destroy the bridge then it will allow them to place a smaller force to defend the eastern side of the Prentice Complex and therefore, reinforce their western perimeter.

Planned future scenarios will take the outcome of this scenario into account by limiting or increasing forces available to either side.

Replicant Forces - capture the bridge.

In order to capture the bridge the replicant forces must have at least one figure on the bridge at the end of turn 10. The opposition are then considered to have withdrawn.

Alternatively, if there are no ARL and government forces left the replicants are deemed to have secured the bridge.

ARL - to blow up the bridge.

To completely destroy the bridge the ARL field engineers must plant 3 sets of charges. It will require 2 action points for a tech to set one set of charges and they are automatically considered as set once the relevant action points have been spent.

The charges should be timed to explode at the beginning of a number of turns determined by the ARL player once they have been set.

If at any stage there are no replicant and government troops remaining then it is assumed that the ARL team are free to destroy the bridge.

NOTE: Due to government suspicions of the ARL and the chaos caused by the initial replicant onslaught, the government forces will not enter into an alliance with the ARL during this scenario.

Forces

Government

1 Support Squad

  • 5 men, average quality, with comm. units and combat suits.
  • Three are armed with Max 40 assault rifles (see Battlebook page 45 for details of this weapon), one with a missile launcher with a total of 4 missiles and one with a recoilless rifle.

1 Tactical Squad

  • 5 men, average quality, with comm units and combat suits.
  • Two are armed with auto pistols, 2 with Max 40 assault rifles and one with a machine gun.
  • Each man in this squad also carries one grenade.

Replicant

  • 4 Mitchell Steiner 5000 Series replicants with assault rifles
  • 1 Mitchell Steiner 5000 Series replicant with assault cannon
  • 1 Mitchell Steiner 5000 Series replicant with auto cannon.

ARL

1 ARL cell comprising the following:

  • A leader, elite quality, very heavy pistol and knife, wearing flak armour.
  • Sub-leader, elite quality, auto shotgun and knife, first aid kit wearing flak armour
  • 3 cell members, veterans, auto shotguns and knives, wearing flak armour.
  • 1 cell member, veteran, assault cannon and knife, wearing flak armour.

The whole team also has comm units and a total of 4 grenades to be distributed as the ARL player wishes.

The ARL cell is accompanied by:

  • 2 Field Engineers (TS3), both veteran quality and wearing flak jackets
  • One is armed with an auto pistol and the other with a standard assault rifle.

Future Impact of this Conflict

This conflict will influence two future scenarios in which the Prentice Complex will be assaulted from both the east and west by replicant forces.

If the replicants can capture the bridge then this will allow them to distribute their forces as they wish for both assaults on the complex. If they fail then the forces assaulting from the east will be limited.

If the government forces can hold the bridge then it will allow them to either reinforce their struggling forces in the west or to withdraw them back across the river. If the bridge is lost then the forces in the west will be cut off.

If the ARL manage to destroy the bridge then it will allow them to place a smaller force to defend the eastern side of the Prentice Complex and therefore, reinforce their western perimeter.

Planned future scenarios will take the outcome of this scenario into account by limiting or increasing forces available to either side.


SCENARIOS

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