AN ONGOING NEWSLETTER July 2002


Octagon Security Ltd (OSL)
Law Enforcement Corporation

Paramedic - 24pts per figure

If you want to increase the odds of your fighters living to fight another day, it helps to have a medic on the battlefield. His expertise can bring someone back from the brink of death; alternatively he can patch them up, so they can carry on fighting.

Rank Quality Armour Weapons Equipment Points
Medic Ave Ablative Jacket Knife First Aid Kit 24

Equip Any Paramedic With:

1 Medikit +10pts

Upgrade Any Paramedic To:

Veteran +6pts

Replace Ablative Jacket With

Flak Jacket +3pts

Equip a Para-Medic With:

1 Medium Pistol +5pts


Corporate Tech - 25pts per figure

It takes a special type of person to be a tech, as the success of a mission can really come down to whether or not he can do the job under heavy fire.

It pays to protect your Tech, because his loss will usually mean you have to come back and try again.

Rank Quality Armour Weapons Equipment Points
Tech (TS:2) Average Ablative Jacket Medium Pistol, knife Tool Kit 25
Equip Any Corporate Tech With:

1 Deluxe Tool Kit +6pts
1 Flak Jacket +3pts
1 Autopistol +3pts

Upgrade Any Corporate Tech To:

Veteran Quality +6pts
Tech Skill 3 +3pts


Series III 'Trooper' Class Law Enforcement Replicant - 76pts per Replicant

'Trooper' Class Replicants are a vital part of OSL's armoury providing a heavy-duty back up to Patrol units, enabling them to launch assaults without the need for 'SWAT' or 'HOST' teams.

'Troopers' have been programmed to interact as part of a squad and thus can be allocated to Tactical Patrol, SWAT or HOST squads. The 'Trooper' is activated as part of the squad but is not counted for the purposes of casualties.

The number of Replicants in any force may not exceed the number of squads in that force.

Rank Quality Armour Weapons Equipment Points
Replicant Ave None Medium Pistol, Club - 76

Action Points CC

Attack Modifier CC Wound Modifier Major Damage Critical damage
6 4D6 3D6 11 - 13 14+
Equip Any Replicant With:

1 Autopistol +8pts
1 Machine Pistol +9pts
1 Heavy Pistol +7pts
1 Autoshotgun +8pts
1 Tazer + 5pts

Special Rules

'Troopers' are able to capture and interrogate prisoners.

'Troopers' always have BIOCAMTM

'Troopers' can be allocated to Tactical Patrol, SWAT or HOST squads and be activated as part of the squad.


Special Operations Executive - 75pts per Hero

From James Bond style agents to heavily armoured gangbusters, Special Operations Executives are found leading the war against crime.

Rank Quality Armour Weapons Equipment Points
Hero Elite Medium Pistol As purchased As purchased 75
Equip Any Hero With:

1 Assault Rifle +16pts
1 Autopistol +8pts 1 Heavy Pistol +7pts
1 Sword +2pts
2 Fragmentation Grenades +2pts (Max 4)
1Autoshotgun +8pts
1 Autocannon +32pts

Upgrade Any Hero With:

1 Skill roll at +3pts (Max 3)

Upgrade Any Hero With:

Ablative Jacket +3pts
Flak Jacket +6pts
Combat Suit +9pts

Back to OSL
Tactical Patrol Squad Special Weapons Team Heavy Ordinance Team OSL Security Guards Covert Action Squad OSL Paramedics OSL Corporate Techs 'Trooper' Class Replicants Special Operations Executives


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